mateusz@mmleczek: ~

mateusz@mmleczek:~$

Mateusz Mleczek

Software Engineer · Infrastructure · Hardware tinkerer

mateusz@mmleczek:~$ cat about.txt

Software Engineer at Loaded LLC with 5+ years of experience building game server ecosystems, hybrid infrastructure and backend systems. B.Eng. in Computer Science, with hands-on experience in hardware prototyping and embedded firmware.

mateusz@mmleczek:~$ git log --career

commit a3f9e21 HEAD

Hardware / Embedded Prototyping Contractor @ Soofte, Inc. / Humalike.ai

Date: Sep 2026 – Oct 2026 | Spain

  • Hardware Prototyping: engineered an end-to-end proprietary hardware prototype for an R&D initiative under NDA, from schematics to physical assembly
  • AI Voice Interface: integrated hardware enabling real-time voice communication between the user and an AI assistant
  • PCB Assembly & Integration: PCB assembly, precision soldering and mechanical integration of custom electronic components
  • Firmware Bring-up: initial bring-up firmware and diagnostic routines to validate core hardware functionality
commit 7c1d4b8 current

Software Engineer @ Loaded LLC

Date: Jan 2024 – Present | USA (Remote)

  • Project Coordination: built a custom ecosystem of frameworks and tools for building and managing high-performance game servers, used by top-tier MCN content creators for live broadcasting
  • Architecture & Scalability: architected and maintained hybrid infrastructure integrating Kubernetes clusters, Windows Servers and distributed VPS
  • Team Management: led a team of developers, overseeing the SDLC and conducting code reviews
  • Network Engineering: designed secure cross-branch connections using WireGuard tunnels; managed distributed databases and high availability for web systems
  • Infrastructure & Deployment: managed Proxmox VE servers, using LXC containers to provision and deploy web applications on demand
  • Reverse Engineering & C++: analyzed game engine architecture to identify internal functions and explore undocumented capabilities
commit 2e8b0f5

Software Developer @ 5City

Date: Jun 2021 – Feb 2023 | Poland

  • Project Growth: scaled a passion project with friends into one of the largest and most recognizable GTA servers in Poland, with significant media reach
  • Gameplay Systems: architected and implemented core gameplay systems (inventory, combat) that defined the end-to-end player experience
  • High-Pressure Environment: worked closely with content creators, adapting rapidly to shifting requirements and tight deadlines
  • AI-Powered Anti-Cheat: built an anti-cheat system using ML-based detection to identify cheating and anomalous player activity
  • LiveOps & Reliability: partnered with LiveOps and administration to monitor system health, resolve critical production issues and maintain game integrity

mateusz@mmleczek:~$ cat education.md

B.Eng. in Computer Science @ School of Management and Banking in Kraków

2021 – 2025 | Faculty of Applied Sciences, Kraków, Poland

  • Thesis: “Simulating Object Destruction with the Unreal Engine 5 Chaos Physics System” - evaluated the trade-off between physical accuracy and simulation efficiency
  • Graduated with B+ (Very Good); coursework included Java, Kotlin, Python, C/C++

mateusz@mmleczek:~$ cat skills.json

{
  "languages": ["Python", "TypeScript/JavaScript", "SQL", "C#", "Java", "C++", "Go"],
  "infrastructure": ["Proxmox VE", "LXC", "Docker", "Kubernetes", "WireGuard", "Linux", "Windows Server"],
  "ai_tools": ["Claude Code", "ChatGPT", "Codex"],
  "hardware": ["PCB assembly", "soldering", "Arduino / ESP32", "embedded firmware bring-up"],
  "spoken": { "polish": "native", "english": "professional" },
  "interests": ["DIY IoT", "hardware tinkering", "welding / steelworking", "economics"]
}

mateusz@mmleczek:~$ ls -l ~/contact